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Dates
First seen c. II 2250; ruled Angmar c. III 1300 - III 1975 (approximately 675 years); finally destroyed III 3019
Location
Origins
Race
Originally a Man
Culture
Settlements
The chief fortress of the Witch-lord was at Carn Dûm
Pronunciation
Angmar is pronounced 'a'ngmarr' (where 'rr' emphasises that the final r should be pronounced)
Meaning
The meaning of Angmar is uncertain, but is perhaps 'land of iron'
Other names
Title of
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Witch-lord of AngmarBane of the Northern DúnedainA title used by the Lord of the Nazgûl for a period of nearly seven hundred years during which he ruled the kingdom of Angmar in the far northern reaches of the Misty Mountains. 'Witch-lord' is in fact a rare variant of his more usual title during this period, and as the ruler of Angmar, the Lord of the Nazgûl was more commonly called the 'Witch-king'.1 The Witch-lord's reign began in about the year III 1300, when the Nazgûl Lord was sent northward by his master Sauron. During this period of history, the North-kingdom of Dúnedain had fractured into three lesser realms, and the purpose of the Witch-lord was to exploit this disunity to bring about the downfall of the Northern Dúnedain. To this end he established the realm of Angmar in the Misty Mountains, threatening the northern and eastern borders of the old lands of Arnor. Rhudaur was the easternmost of the realms of the Dúnedain, and it offered little challenge to the Witch-lord. Its rule had already been usurped by Hill-men within its borders, and these Hill-men had agreed to a secret alliance with Angmar. When the Witch-lord launched a westward assault in III 1409, Rhudaur fell under his complete control. He pushed westward into Arthedain and Cardolan, the two remaining realms, but his forces were repulsed, at least for a time. Arthedain and Cardolan held against Angmar for more than two centuries, until the Great Plague passed through those lands. Cardolan was left desolate, and Angmar extended its power, with the Witch-lord sending wights to infest the Barrow-downs on the borders of Arthedain. Nonetheless Arthedain stood alone against Angmar, as the Witch-lord slowly built his power. In III 1974 he brought an unstoppable force against the last realm of the Northern Dúnedain, capturing its city of Fornost and forcing its last King, Arvedui, to flee into the wilds. The victory of the Witch-lord soon turned to defeat. A force from Gondor had come north to aid their fellow Dúnedain, and though they came too late to save the North-kingdom, they set out about avenging its loss. The Witch-lord was driven out of Fornost, and fled into the south to rejoin his fellow Nazgûl in Mordor. So the realm of Angmar came to an end, but too late to save Arthedain, and as the Lord of the Nazgûl, the Witch-lord survived to trouble the Dúnedain until the close of the Third Age. Notes
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